Subject Kontrol is an interactive work that discusses coercion, manipulation, and other means of control through role playing. The puppet-like interface creates a real time rorschach test revealing the innerself through the guise of gaming. What else could happen in a 'game' with no rules, score or time limit? |
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| Subject Kontrol as shown at the Culver City Art Walk 2011, it now features fresh graphics (above) by legendary street artist Sano, thanks Sano! |
| Below is a concept of the work complete with diaz. This work predicts a new direction in interactive gaming with an eye back towards the social activity that the arcade experience provided. Subject Kontrol provides a true visceral response that current platforms like the Wi can only hint at, prepare for an interactive experience you can't get anywhere else. | ||
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Included in the make over Subject Kontrol is sporting new subwoofers and expanded sound content. The diaz (in progress) will provide surface for more graphics and room for additional effects such as smoke and lights. In addition to elevating the work and participants above the surrounding environment the diaz brings even more to the work as it references our notions of exclusivity and hierarchical structures... I am currently looking for the right fit at a festival for this work, show dates TBA ...
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